So production started in 3DStudio Max 2011 and certainly toke its time, but I don't remember any issues with the modelling or texturing, appart my usual mistakes I make, because I don't use real measurements
The process, to start modelling it, is first I make the acf in plane maker when I have the only measures of long and wingspan of the plane. Then I translate that into 3DStudio Max and with a very basic blueprint or photo I put those in the front and the side. But that is all. The rest of the model, is done by eye, comparing lots of photos... and when the exterior is done, then the cockpit is build. An Outside-inside process, that most of the times is good enough, but sometimes the photos I have don't have enough detail to model them correctly.
I do never have visited in reality any of the planes I modeled. I only get my point of view from photos, that I have from internet, or from people that help me sharing their photos of real planes they have access to. Specially needed those back panels and roof areas that never appear in the usual cockpit photos in internet.
Once I finished with all the modelling, animation and exporting, came the barrier of making the systems of the plane. And this model specially had several unique ones.
My previous plugin done only by me was 50 lines or C++ code. For the Jetstream32 I used more than 3000. One really huge fear I had, was to produced a memory leak. I am not a programmer. When I was in Physics, in the university, I studied logic, and my approach to programming was only to Turbo Pascal. C++ was very difficult. But with the help of Anton Volkov, that game me the plugin functions to produce a custom dataref.. and my knoledge of logic, I could complete the Jetstream plugin. No graphical stuff (I don't know how to do that. I wish I could!)
There were no issues found in memory leaks (uffff!! because I wouldn't know how to solve them), and the most proud I was in this plugin, appart to be done, was the manual starting of the plane, plus the mini failure system that I introduced, when the plane was not flown correctly.
To release the plane in christmass of 2012 I had to make an ENORMEUS effort that made me the last 40 days working 16 hours/day. Being father with 2 children and working for Laminar, believe me the energy to gestionate that is near impossible. But thanks to my loving wife, I would do it.
That effort, and the next years working in Laminar were the culprit of the stopping of my stop in any other personal project for 5 years.
This is my most complicate project done until today only by me, but I loved the hability to jump over the programming issue. I am very proud of my flight dynamics, that are very challenging specially on approaches, where I mimic the great Majestic Q400 stall moments!
Maybe in future I would do something to the plane. For Xplane11 I redid the normal textures to match with the PBR standard. No Substance Painter was used. Maybe in future.... The plane sells good, and is loved by the people that bought it.
There is a feature that is not liked by a number people. This is the lock controls. To make it I had to program to read the assignation of the controls, then save them in memory, remove them.. and when the user moved the lock lever to release position, re-asignate again from memory. The problem came when the user quit xplane with the lever in the lock position. Xplane quit the plugin continuity, so for that reason I made an special checklist, where you had to load another plane before quit xplane. Now in xplane11 all the controls are saved in personal configurations, so that problem is solved, but from your errors will learn in future (still I like the option to not move any lever. There was no other possible option to make this without this type of programming)
Product Description:The
British Aerospace Jetstream 32 is a high-performance turboprop airliner capable of transporting up to 19 passengers.
Designed by Javier Rollon, designer of the CRJ-200, the Jetstream 32 is as detailed as it gets.
Features List:
Simulated Systems
- Custom simulated systems
- Manual or automatic engine startup
- Ground power unit start simulated with visible GPU
- Custom sounds - Failures systems
- Control in-cabin air temperature
- Simulated pressurization system
Beautiful modeling in and out
- Fully detailed and animated 3D cockpit
- High Definition modeling and texturing
- Reflective glass on instruments in the cockpit.
- Immersive lighting effects
- Atmospheric effects, including ice buildup, fog, function wipers clearing water
- 10 liveries available
Superior Flight model
- Accurate flight model designed with the assistance of real pilots
- Fun and easy to fly
Textures / 3D:
- Reworked the Night lights textures in the cockpit
- Changed the lights behavior in acf file
- Changed the enrich fuel switch to white (as specified in POH)
- Changed / Added switched for systems (including new GNS430)
- Corrected the Right Landing Light / Taxi labels on overhead
- RPM % small needles now show 10% per 360° and not 1% per 360°
- AH and Backup AH roll indicators now move the right way
- Control Locker does not remove joy axis anymore
Systems:
- Reworked completely the electrical system (bus are now normally loaded and not to 200 amps which is unrealistic...)
- Panel Main and Panel non-ess are now triggering the lights in the cockpit
- Lights on sides of RPM gauges are now showing ignition status (continuous or test) -- WIll not light up during a normal start cycle (as per POH)
- Beta is now active only on the ground with throttle idle and reverse modes (pitch 0° and lower)
- Oil Cowl flaps logic reworked
- TTL computer now working as expected by POH - no failures over FL140 if active (not mentioned in POH)
- Manual Reverse should be working as expected
- New GNS430 integration
Air Model:
- Reworked the prop pitch as per POH
- Changed the trims for better handling
- Roll (torque) effect in flight is removed
- Small engine tweaks to match POH
- Corrected engine type and values
Extra Goodies:
- Smartcopilot updated file
- X-Camera dedicated file
- New 3D quick views
- Compatible with a 3D integration of the RealityXP GTN750
Requirements:
- X-Plane 11 or X-Plane 10.51
- Windows or Mac (not compatible with Linux) - 64bit Operating System required
- 1Gb VRAM Minimum - 2Gb+ VRAM Recommended
Review: