We released the game after several time delay with Codemasters, and planed to make the the sequel, but 2011 came and as the twin towers falled, the economic also did and our company supported by Friendware (a game distributor in Spain) was bankrupt, so I had to search other job.
I found it in Revistronic. Another company ruled by two Uruguay brothers, that had good ideas and great work but that the way of doing things was not always the best way of making things.
I continued there as animator, and I have to say that as in Rebel Act I worked mainly with motion capture animations, and some little ones made by hand, in Revistronic I did all by hand, and that, made me have a really improvement in my animation skills.
We made 2 games that almost no people knows, but they were very fun to make. Both of them about Fenimore Fillmore. A westerner cartoon character that imitated the old ways of doing games as Monkey Island, and all those adventure games developed by LucasArts.
I was twice in that company. Each time we finished with each game we were "fired" of the company, and once a new one was started then we went back again.
In the first time I was unemploy from that company I spent 8 months without any job. I didn't do anything special but look for a job. Meanwhile I was flying FS9, and other videogames or simulators.
Finally I had an oportunity and went to Germany in Coburg to work with
Crytek. It was my first big company, that made the AAA
FarCry and
Crisis.
I was going to make animations for Crysis2, and all was good for 1 month, until they said me that their initial plans where to put me as animation coordinator in a parallel minor project they had, based in old FarCry engine.
I wanted to be in the big one, and that change, plus, me still not very confortable out of my people in a cold winter Germany, plus 2 work offers in Madrid made me decide to say good bye to Crytek.
I didn't want any money for the job done for that month, so it was something like a christmass holidays. Now I know I did well, as that parallel project never saw the light, and Crytek was near bankrupt also... but who knows.. maybe know I would be working for StarCitizen. (better not, because I don't want them to bankrupt XD)
In Madrid, I started to work in another small company. Silicon Garage. A small media company, that opened a game project by the young enthusiast son of the chief. These guys were nice, but they didn't have the experience to have success making a game. I saw this from first time and knew that the project was not going to be succeeded. Of course I tried to change somethings, but where ther is a boss, do not send a sailor.
So we finished our job, but the project didn't have any success looking for money to make it bigger. So I continue working in other media stuff of that company. This video is from that period of time. I like cartoon animation, more than real ones.